I don't think "player interaction" alone is a viable basis for a game, I think it's being used as a piss-poor excuse to not develop actual content for a game a lot now. I'm inclined to agree with them entirely. A good amount of old EVE players will probably tell you that the "player interaction" experience there has even gone downhill a lot in the more recent years. Nowadays? After games like DayZ, Rust, H1Z1, the concept seems to have lost a lot of its luster. I'd even argue that in EVE's early days (2005-2008ish), you could find enjoyable experiences there too. The whole "open player interaction" PvP experience was fun when Ultima and SWG did it, though I'm inclined to think that's because the gaming community as a whole was better back then. If the SC community is half as vocal about attempting to ruin the PvE experience as the Elite: Dangerous one has been, then I genuine feel bad that such an absurd amount of money has gone into such promising game. The MMO is a social experience moreso than a competitive combat simulator. Enjoying yourself doesn't require that you are always destroying other players with the best equipment real money can buy. PVP combat is a fraction of the experience in the MMO, and paying will only get you so far, you'll still need skills to use all that shiny equipment. İlk olarak SKaREO tarafından gönderildi:The multiplayer component is another beast entirely. Steam included cause it wouldn't be the only PTW game on steam. Which at that point they will dime and nickle you with unsubstantial crap.ĭon't get me wrong I love the idea of SC but I'm no sucker. It was built to be and always will be till it bombs and goes FTP. With those two examples alone you would have to be a moron (Special Person) to not understand that SC is a PTW game. Which you will then use to be able to afford to fly your top dog ship day one. Doing so will garner huge cash flow in seconds. Then on launch day you melt them all down expect one. Or you buy 3 or more of them with real cash now. It will sit in your hanger till that special day when you have climbed the ladder of hard work and tuff love. Unless you buy in game cash with real green backs. Of course you can't afford to fly one of those $250 ships on day one. I know someone will show up and say otherwise so I will break it down how it works. And then there were the issues of refunds, with CIG performing all manner of legal gymnastics to minimize losses due to refunds requested by funders who had effectively given up on the game ever completing development.SC is PTW. That's not to mention contributions from private investment - which to date totals over $63 million - as well as investment from billionaire Clive Calder, who bought a 10 percent stake in Cloud Imperium Games back in 2018. The first of its crowdfunding campaigns was able to gather around $15 million, and now, eight years later, Star Citizen has received over $333 million dollars from crowdfunding sources. The development of Star Citizen is now roughly in its eighth year, and it's no secret that there have been some peaks and valleys in terms of gathering the financial resources to actually finish and release the game.īack in 2012, Cloud Imperium Games launched a Kickstarter to help fund development for Star Citizen. Star Citizen, the long-awaited and ever-developing spaceflight MMO from Cloud Imperium Games, is offering the new RSI Perseus Ship for the exorbitant price of $600.
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